WIP project for the upcoming VR game, but also available soon in the Asset Store. The 3D environment is massively optimized for VR, i.e. high fidelity graphics when rendering in forward rendering mode. Only 200 drawcalls in total! This means that there is a lot of scope for coming animations of characters etc.. performance is even better in deferred rendering mode only 150 draw calls. Right now I am working on a webGL conversion and Oculus Go.
Genre: Survival Shooter (Testing) Platform: VR, PC, Web Role: Writer, Director, Creation Special: Realtime Unity3D Credits: Stephan Isermann